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About the Game

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A ruler’s first, and most important, task is to protect the Kingdom, its territories, and its people. To do this the player will recruit, train, and equip elite soldiers of the realm known as Kingsmen. Next comes organizing them into squads and commanding them in battle against the enemies of the Kingdom. That’s why we are creating a visually dynamic and exciting cinematic experience for the tactical combat portion of the game. It’s very important to us that our combat is visually engaging. We want each savage strike, every arrow to the knee, to convey a sense of dynamic action and motion.

Along side these martial responsibilities the player must also manage and maintain their Castle and territories by constructing and upgrading essential facilities, building remote watchtowers, garrisoning them with troops, establishing a more permanent presence in a region, and collecting taxes to pay for it all.

Capture the joy that comes from elevating a lowly recruit whose name and look you choose, and keeping them alive to the heights of rank battling on the front lines over many missions. Endure the bittersweet sorrow of a favorite trooper lost in noble sacrifice to complete the mission.

As ruler and tactical leader, you will face hard choices that affect your troop makeup along the way.

Who will fight for you? Who will take up arms against your endeavor?

Your choices will make each and every playthrough new and exciting!

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Introducing the Ranger Class

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This updates concludes the introductions of our playable units in Kingsmen. It’s important to note that these updates have only showed off the base Tier of these classes. During the course of Kingsmen, you will be able to level and gain rank with your small army of units, unlocking opportunities to upgrade their abilities and equipment. You will also be able to customize your units by swapping heads, hair, certain colors, voices, helmets, and other things. Armor changes are also an option once the different tiers are unlocked through your base’s blacksmith facility.

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Since the fall of Shattered God’s empire, some have refused to accept the rule of anyone but themselves and have settled in the eastern frontier. But many dangers are greater than any one independent village or family holding can face. From the Wild Woods to the Twilight Grove, the Rangers protect them and other travelers from those dangers.

Families of these frontier lands often pledge one of their children into the service of the Rangers. This is considered a high honor. These infants are pledged in the ceremonial Ritual of Joining in which a new tree is planted. Now pledged these ‘Seeds’ return to their homes until their 13th year when they become ‘Saplings’. Thus adopted into their new family, they begin the years of training required to become a Ranger.

Rangers learn to move freely and quickly through woods, discover both hazards and benefits of the forests invisible to others, and the ways of the creatures of the forest. Many become masters of the longbow. Read More

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Introducing the Rogue Class

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In today’s update we are featuring the Rogue faction class in Kingsmen. We still have the Barbarians and Rangers to show you over the course of the next month so make sure you bookmark us here, follow us on Twitter and Like us on Facebook so you’ll know when the updates are coming.

Our milestone build is coming along nicely. The UI functionality is starting to come together and new maps are in the planning and testing phases at varying levels. We are really excited about the prospect of showing folks what we have been working on for over a year and equally excited about moving into a full internal test phase, ironing out game play mechanics, polishing up the visuals, making the game more fun and eventually getting more of you playing around with what we have.Rogue BannerThe Rogues are members of the Riverlords, an extensive trading guild that dominates trade along the Soundless River, the lifeblood of commerce between capital and coast. They own most of the barges, docks, and warehouses along the Soundless and its major tributaries. If it moves along the rivers, these Rogues get paid. In exchange, they offer protection, security, and insurance. But they take swift and brutal action against bandits foolish enough to raid in Riverlords territory, as well as against independent rivals who offer too much competition. Their family leaders are the driving forces behind the growth of many cities and expansion of development further into the wilds, which has led to some unfortunate misunderstandings with the Rangers and other neighbors.

Trade Moves, Money Flows, Trouble Sinks. Read More

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Introducing the Barbarian Class

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Only two more class reveals left. We’ve been nose-down, working on the game but still enjoy bringing you these class reveals. Today, we present the Barbarian faction class.

Before we dive into this ferocious tribal faction, we would like to thank everyone for all of the support so far. We will do a press release soon, but in the meantime, we would appreciate telling your friends about Kingsmen; a turn-based tactical strategy game coming soon to a PC near you.  Follow us on Twitter and Like us on Facebook…go ahead, we don’t bite….most of the time.

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The Crimson steppes and Blackfinger fjords of the northwestern lands are home to the semi-nomadic clans of people who have embraced the terms others use to describe them: Barbarians. Long winters lead to short tempers. With scarce resources to share, they have always battled between each other. Most conflicts get settled through violence giving rise to their savage reputation, even though that violence is often ritualized and may actually minimize bloodshed, sacrificing one or two instead of an entire family or clan.

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When the waters of the bay warm enough their boats can cross it, they have raided the south for its cattle, its gold, and sometimes its people. Attacking the pilgrims along Tarshim’s Road was the most profitable for years, until the Knights of Tarshim rose in their defense. Now, only in the most dire of circumstances will the Barbarians raid that far in numbers.

The Barbarian clans have recently united under the leadership of Shanim Marsana naming her Mother of Pain. Little is known of Marsana other than the fanatical devotion of her people. Nor is it known why her people have been raiding south in greater intensity. The winter has been mild, there is no word of drought or plague. Read More