Only two more class reveals left. We’ve been nose-down, working on the game but still enjoy bringing you these class reveals. Today, we present the Barbarian faction class.
Before we dive into this ferocious tribal faction, we would like to thank everyone for all of the support so far. We will do a press release soon, but in the meantime, we would appreciate telling your friends about Kingsmen; a turn-based tactical strategy game coming soon to a PC near you. Follow us on Twitter and Like us on Facebook…go ahead, we don’t bite….most of the time.
The Crimson steppes and Blackfinger fjords of the northwestern lands are home to the semi-nomadic clans of people who have embraced the terms others use to describe them: Barbarians. Long winters lead to short tempers. With scarce resources to share, they have always battled between each other. Most conflicts get settled through violence giving rise to their savage reputation, even though that violence is often ritualized and may actually minimize bloodshed, sacrificing one or two instead of an entire family or clan.
When the waters of the bay warm enough their boats can cross it, they have raided the south for its cattle, its gold, and sometimes its people. Attacking the pilgrims along Tarshim’s Road was the most profitable for years, until the Knights of Tarshim rose in their defense. Now, only in the most dire of circumstances will the Barbarians raid that far in numbers.
The Barbarian clans have recently united under the leadership of Shanim Marsana naming her Mother of Pain. Little is known of Marsana other than the fanatical devotion of her people. Nor is it known why her people have been raiding south in greater intensity. The winter has been mild, there is no word of drought or plague.
Combat is personal for these fighters. They can equip either axe and shield or a vicious two-handed axe. Thus, they can do devastating damage and often end a fight very quickly with powerful strikes. Their strange ways both intimidate opponents and embolden their allies. They rarely employ metallic armors, preferring to make axes instead, but are nonetheless tough in combat, employing various techniques to harden their skin or fight through significant pain. To the barbarians Pain is Life.
Barbarians in Kingsmen are the brute-force muscle faction in the game. More powerful attacks, intimidation skills and the ability to deal death blows make the Barbarians a class for the player who enjoys visceral combat resolutions.
As you are looking over these sweet images, keep in mind that all of these represent the first stage of a unit’s development. As the player progresses through the game and unlocks blacksmithing abilities and other resources, they will be able to add to and change the unit’s armor (and overall looks). Not only will the change be aesthetic but also functional. Adding pieces of armor such as pauldrons, bracers, greaves and even chest plates will make the individual unit more survivable as progress through the story makes the enemy tougher and more powerful (this applies to all playable units: Kingsmen, Knights, Barbarians, Rogues and Rangers).
The Barbarians are a fun class to have in your forces as you battle the enemy. They are tough, durable warriors with great damage potential. As a player, if you want them, you will have to appease the Barbarian Queen and forsake one of the other factions. In the end in all boils down to how you, the player, want to ensure that your realm is protected from the invading enemy.
Thanks again for checking out the Barbarian class update. We really appreciate the support, interest or curiousity about Kingsmen and what we have planned. We are finalizing the internal pre-alpha build, playing testing it, and re-testing it so that when we do let you all see the game in action you’ll be excited to see the finished project.
Over the next couple of months, we will be releasing more videos of the game in action, some behind the scenes stuff and an “official” press release.
Help us spread the word…. “For the Realm!”